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A Special TIME App to Remember 9/11

The current issue of TIME magazine’s iPad app represents a departure from its traditional format — a multimedia-rich experience to commemorate the tenth anniversary of 9/11, designed and developed by Joe Zeff Design. Our staff was embedded in TIME’s Manhattan offices for three weeks, working closely with the magazine's editors, designers and producers to make the best use of its remarkable portraits and interviews with 40 men and women whose lives were forever changed that day — from the first responders at the World Trade Center to members of the Bush administration to survivors who rebuilt their lives after enduring unspeakable tragedy. The result is an extraordinary app that stands in place of TIME's regular weekly issue.

"Beyond 9/11" contains a powerful video opening; video and audio interviews that accompany Marco Grob’s stunning black-and-white photography; a narrated slideshow by photojournalist James Nachtwey of previously unpublished imagery from Ground Zero; interactive photographs by Joel Meyerowitz that allow the user to wipe away decade-old imagery to reveal how Ground Zero looks today; the print cover by "Tribute in Light" creators Julian LaVerdiere and Paul Myoda; and much more. All content is bundled into the app to ensure that the user can immediately access all content without relying on an internet connection.

Unlike past issues of TIME’s app, this one was designed from scratch — to best leverage the multimedia capabilities of the iPad. The app contains functionality previously unseen in TIME, made possible through WoodWing’s Digital Magazine Tools and HTML5 development provided by Joe Zeff Design.

“It was an amazing opportunity,” said Joe Zeff, president of Joe Zeff Design. “While other magazines focus on replicating their print magazines on a tablet device, TIME allowed us to create something entirely new. Their editors had curated incredible content, far beyond what was possible to present in print. This app demonstrates how the iPad empowers publishers to tell stories in new ways, with much more impact than ever before."

Besides the 10th Anniversary issue, currently on newsstands, the content has yielded a hard-cover book, an HBO documentary feature, an interactive gallery on TIME.com and an exhibition at the Milk Gallery in New York City. In producing the app, Joe Zeff Design worked closely with TIME Executive Editor Radhika Jones, Photography Director Kira Pollack, Design Director D.W. Pine and Multimedia Director Craig Duff on the editorial side and Editorial Operations Director Rick Prue on the production side.

The app is the latest example of how Joe Zeff Design continues to define storytelling opportunities on the iPad. The studio designed and helped to illustrate "Solar System for iPad," published by Touch Press in London. The app was an iTunes App of the Week and is one of only 66 in Apple's iPad Hall of Fame. A second collaboration between Joe Zeff Design and Touch Press is currently in development for release later this fall.

Our other noteworthy apps include ""Above & Beyond: George Steinmetz," a collaboration with the well-known National Geographic photographer that was singled out by Apple as an App of the Week and a Staff Favorite in more than 65 countries; the soon-to-be-released "Above & Beyond: John Kascht;" "The Final Hours of Portal 2," an app described by Fast Company as "pushing the limits of storytelling" and "a model for publishing a la carte journalism as apps;" and apps for corporate clients including PepsiCo and Splashlight.

More screen grabs here.

R.I.P. HP TouchPad? Not so fast . . .

To misquote Mark Twain, reports of the death of the HP TouchPad have been greatly exaggerated. It's fascinating what's happening here: 1. HP TouchPad killed after two months; remaining inventory slashed to $99. 2. Consumers buy them in droves, causing HP to announce they'll make more.

Conclusions: 1. There's a market for $99 tablets that let people surf and e-mail. It raises the question of how much apps matter outside of the iTunes Store. 2. Other non-iPad tablet makers that don't have mature app stores now face a competitor that has risen from the ashes. It may force some to drop prices. It may force others to drop out. 3. Expect a rogue, Open-Source developer community to hack the HP device to make it more functional than ever.

And so the tablet evolution continues.

R.I.P. HP TouchPad. What Next?

The good die young, they say. The HP TouchPad was good, but not nearly good enough, and two months after its launch it is dead. It looked like an iPad, but didn't sell like an iPad. It didn't have the familiar user interface of an iPad, the steadfast developer community of the iPad, or the interconnected ecosystem of an iPad. It didn't have 90,000 apps at the tap of an icon, nor did it have 200 million account holders. Because it wasn't an iPad.

Lesson learned. A $499 tablet now collects even more dust on a shelf at Joe Zeff Design. We spent hours trying — and failing — to port our most successful iOS apps to WebOS. There's something to be said for targeting a single platform, particularly one that dominates the marketplace as thoroughly as Apple's, and delivering products that maximize its potential. What worked seamlessly in our iPad apps operated so clumsily on the TouchPad. How long before BlackBerry hands in its PlayBook? Can't be soon enough.

The body count will climb, faster and faster. Google's purchase of Motorola Mobility sets the table for iPad versus Xoom, putting Samsung on the sidelines. Amazon and Barnes & Noble will go head-to-head for now, but the online retailer has the upper hand with a next-generation Kindle in the works, a more diversified e-commerce operation, and one-click access to your credit card. Meanwhile, there's nothing to prevent Apple or Google from rolling out a smaller tablet to transform that market overnight.

It's not just about hardware. This week, Google Catalog suddenly made it easier for retailers to convert old-fashioned catalogs into e-commerce applications, and at the same time made it harder for developers to capture that market opportunity. It is the latest example of content aggregation in the app marketplace, where curated content is removed from its familiar environment and presented in ways that make it easier for consumers to define their own experiences. New brands are built overnight, like AOL Editions, by pillaging the content of established brands.

Those with established brands are forced to define themselves and defend themselves. The best defense is a good offense — extensions that apply the brand values to other experiences that meet consumers' needs and integrate with their lives.

But brand extension can be tricky. Just ask Hewlett-Packard.

The Economy and the iPad

As America white-knuckles its way through another roller coaster of economic uncertainty, publishers may find the ride less harrowing as a result of the iPad. The iTunes Store represents an opportunity for publishers to leverage existing assets by relaunching them as digital books and magazines and making them available for sale online. While the economy may deter publishers from taking risks on entirely new projects, archival material can be recomposed and reinvented at considerably lower cost. It's time to empty the file cabinets, microfiche reels and tape drives in search of content that can be resold and repackaged to an entirely new audience in entirely new ways.

Just like that, everything old is new again. Out-of-print books. Back issues of magazines. Souvenir programs. And more.

In reality, it's not just the iPad. We're watching carefully as Amazon readies its tablet and keeping an eye on the Nook Color, which has a pricepoint and form factor that fit quite nicely into a woman's handbag. It's getting harder and harder to take the other tablets seriously — the BlackBerry manufacturer is hemorrhaging and HP is already cutting prices on its new WebOS device. But Apple and others are creating new markets for old content presented in new ways. At precisely the right time — economic tumult will intimidate advertisers but the soaring market for electronic books will keep them interested. Now it's up to publishers to find a way to take advantage.

As always, creativity is the gateway to opportunity. It's not enough to simply scan and sell old printed material. Start by reorganizing content — separating one morsel from another and identifying clever ways to rebundle and reinvent. Consider ways to infuse multimedia, which could be as simple as adding hyperlinked content, audio interviews or video features. Bridge old and new in ways that intrigue audiences, and find stakeholders that would benefit from reaching those audiences. Content can be subsidized in many ways, through consumer sales, advertising and even sponsorships.

As the markets tsunami, many will adjust their strategies accordingly. Capital expenditures may fall, but ambition and growth need not. The path to a solid future may run through the past. In many ways, the digital publishing revolution has left behind established publishers who were weighed down by their legacies. As the economy constricts investment, it may be that those with the tallest mounds of reinventable content are the most nimble of all.

R.I.P. Push Pop Press

And just like that, the biggest thing to happen to interactive books is no more. Push Pop Press, the muscle behind the popular “Our Choice” app that helped to define the opportunity for digital books on the iPad, has been acquired by Facebook and dismantled as a publishing company. Their stated plan to create an innovative, easy-to-use platform has been abandoned, replaced by a mandate to make Facebook an appier place to share cat pictures. Such is the mercurial speed with which the tablet world turns. Here today, gone tonight.

So what happens next?

• Facebook morphs into Flipboard 2.0. The walls come down like the fall of Berlin, replaced by interactive experiences that turn pokes and posts into something much more seamless and sophisticated — yet simple. Advertisers flock to a new medium that offers mass personalization, habitual relationships and, suddenly, rich multimedia. Facebook goes head to head with Flipboard, Zite, Editions and other aggregators while Twitter seeks a partner that can deliver similar stickiness.

• Platforms like WoodWing and Adobe gain popularity, with a greater assortment of commercially available HTML5 widgets that differentiate one app from another. Custom programming is time-consuming and expensive, making it difficult for publishers to seize time-sensitive opportunities. These platforms provide a launchpad for building any type of app in internet speed — not just books and magazines but utilities and experiences.

• The lines continue to blur between content and commerce. Push Pop was born as a way to deliver content, and did so effectively enough to become a golden goose for Facebook to sell advertising. More and more, the enterprise will seize upon content as a way to achieve business goals with unprecedented effectiveness. Magazine-like experiences aren't just for magazines any more — they provide companies with a way to forge meaningful relationships with consumers.

• “Our Choice” whetted an appetite for electronic books that many publishers will race to satisfy. An opportunity looms for publishers large and small to continue what’s been started and reinvent the modernday book. With Push Pop gone, the playing field is wide open for established publishers, trendsetters like Touch Press and Moonbot Studios, and independents like — we hope — Joe Zeff Design, building on the success of "Above & Beyond: George Steinmetz" and "The Final Hours of Portal 2."

Exciting times indeed. Rest in peace, Push Pop Press. You will not be forgotten.

An Event to Remember

Thanks to everyone who turned out for the "These Guys Kick Apps" event at the Helen Mills Theater in Manhattan last night in which speakers from WoodWing, Seven, TRVL and Joe Zeff Design provided a global perspective on how independent publications conceive and construct apps for the iPad. Following an overview of WoodWing from channel evangelist Jeff Gapp, Mike Burgess from Seven in London shared 15 lessons learned from creating amazing apps like Project, the joint venture between Virgin and his company. Jochem Wijnands and Michel Elings from TRVL in The Netherlands presented their inspiring story about how the two of them built a successful company out of their spare bedroom, and showed off their current redesign. And Joe Zeff of Joe Zeff Design offered insights into how entrepreneurial individuals can create not only apps but brands, and revealed a sneak peak at its next edition of its Above & Beyond series, Above & Beyond: John Kascht.

Congratulations to the Society of Publication Designers, and in particular Emily Smith, Josh Klenert and Bob Newman, for producing an amazing event.

SPD plans to have video soon on its site, and has posted a photo gallery by Marcus Leitch.

SPD_MG_4659

Meanwhile, the Joe Zeff Design video is on YouTube: Part 1 and Part 2.

JZD + Jay-Z + Kanye West

Def Jam has released the album cover artwork for "Watch The Throne," the upcoming collaboration album by Jay-Z and Kanye West. The artwork was designed by Givenchy creative director Riccardo Tisci and rendered in gleaming gold by Joe Zeff Design over the course of several weeks. The album became available for preorder yesterday and will be available August 2. Many thanks to Alex, JP, Kristen, Amy and everyone at Def Jam, along with the artists and their representatives. The artwork appears on both artists' home pages — Kanye's kanyewest.com and Jay-Z's lifeandtimes.com as well as on Def Jam's official site.

This is Joe Zeff Design's second major album cover for Def Jam. The first, Ludacris' Battle of the Sexes, shot to No. 1 on the Billboard charts. No doubt Jay-Z and Kanye's new album will do the same — Jay has 11 No. 1 albums; Kanye's last five albums have debuted atop the charts.

They say good things happen in threes. Anybody have a number for Snoop? :-)

***

A limited number of tickets are still available for "These Guys Kick APPS" at the Helen Mills Theater, New York City, on Tuesday, July 26. The event is part of the Society of Publication Designers' Speakeasy series, and is sponsored by WoodWing.

Speakers include Mike Burgess of Seven, publishers of Project; Jochem Wijnands and Michel Elings of TRVL; and Joe Zeff of Joe Zeff Design, publisher of "Above & Beyond: George Steinmetz" and designer and developer of "The Final Hours of Portal 2."

Tickets here.

Kicking Apps. Taking Names. Sign up Today.

Joe Zeff Design is pleased to announce its involvement in "These Guys Kick Apps, And So Can You," a special event to be presented by the Society of Publication Designers on July 26. We'll join the creative forces behind Project and TRVL on the stage at the Helen Mills Theater in New York City to inspire and inform, and give you the inspiration to kick some apps of your own. SPD describes the event as "a rare opportunity to interact with some of the most disruptive forces in digital publishing. Their companies are small yet their impact has been enormous, with groundbreaking apps that reinvent business models and rethink how content can come alive on the tablet." The event is part of SPD's Speakeasy series, and will be followed by an informal cocktail party. Tickets are available here.

The speakers:

Mike Burgess is Head of Digital at Seven, a multimedia publisher in London that translates Sir Richard Branson's vision into Project, an interactive magazine developed exclusively for iPad. The launch issue of Project was the most downloaded iPad app in the world, and the magazine continues to turn heads with its innovative features and advertising. Mike will take the audience behind the scenes at Seven to show how its 20-person staff produces the digital magazine and other innovative properties.

Jochem Wijnands and Michel Elings are the founders of TRVL, an a la carte travel magazine for iPad based in Bussum, The Netherlands. Working out of a spare bedroom, they have published 25 issues of TRVL and generate 40,000 downloads every month and as many as 500,000 page views in a single month. The magazine is available without charge, resulting in a 4-and-a-half star rating in the iTunes Store. Each issue contains one article about one subject, and is loaded with gorgeous photography and multimedia.

Joe Zeff is president of Joe Zeff Design, a multidisciplinary studio in Montclair, NJ, that helps companies fuse content, technology and business opportunities on the iPad. The former Graphics Director of Time magazine and a pioneer in the field of information graphics, Joe and his team have created storytelling apps such as "The Final Hours of Portal 2" and "Above & Beyond: George Steinmetz," an iTunes App of the Week selection that climbed to No. 34 in the overall ratings. HIs studio and their apps have been featured by Time magazine, Fast Company and Adweek.

Jeff Gapp is Channel Evangelist for WoodWing USA, developers of the Digital Magazine Tools that power digital magazines produced by Time Inc., Meredith and more than 300 publishers worldwide. He works directly with the company's largest customers to implement solutions, and will present an overview on how WoodWing's software helps publishers large and small, including Project, TRVL and Joe Zeff Design, create apps for iPad and other platforms.

We're excited to be part of such an incredible event, and look forward to seeing you there! Many thanks to the Society of Publication Designers and event sponsor WoodWing.

Above & Beyond is New & Improved!

To thank those who made "Above & Beyond: George Steinmetz" an iTunes-featured selection in more than 60 countries this week and App of the Week in Australia and New Zealand, Joe Zeff Design has collaborated with George Steinmetz to update the app with additional photographs, upgraded audio functionality and the ability to share images through Twitter and Facebook. The update is free for existing owners and can be downloaded here.

"Above & Beyond: George Steinmetz" carries a 4.5-star rating from reviewers, and many of the bonus features come as a result of their feedback. The app remains $1.99 and changes categories — from Photography to Books — in order to reach a larger audience and reflect its broad appeal throughout the world. The app has been particularly popular in New Zealand of all places, where it ranks No. 1 among Paid Apps in the Photography category and No. 9 among all Paid Apps.

Screenshots from the new and improved app:

A stunning new image from Chad, accompanied by George's firsthand account about his three days there waiting out kidnappers and military police to take the shot. The new audio functionality includes the ability to listen while accessing other features, and a visual indicator of how much audio remains in the clip.

Share files three ways without leaving the app, thanks to our brilliant programmer, Wim Mostmans, and WoodWing Software.

We intend to continue improving this app and future installments of the Above & Beyond series, and extend our gratitude to those who have made it an overwhelming success. Learn more from the promotional website for "Above & Beyond: George Steinmetz" and from the press area at the Joe Zeff Design website. Additionally, the app was recently featured in the Italian edition of Wired and on "Aesthetic Perfection on iPad," a daily updated list of the most beautiful iPad apps.

George Steinmetz's work is currently on exhibit at Anastasia Photo, 166 Orchard Street, Manhattan. Details here.

App of the Week

Further demonstrating how the iPad is changing the publishing world, "Above & Beyond: George Steinmetz" has been chosen by Apple as its iTunes App of the Week in Australia and New Zealand and as a "New and Noteworthy" selection in 63 countries around the world. The app showcases the work of National Geographic photographer George Steinmetz, infusing his imagery with multimedia tools that present photography like never before. It was developed by Joe Zeff Design, a team of three people working out of Montclair, NJ — a bold statement as to how the iPad is levelling the publishing industry to allow small groups of creative individuals to challenge much larger and more established competitors.

It has been featured as a "What's Hot" and "New and Noteworthy" selection in the U.S. iTunes Store, and featured by Time magazine and other publications. In addition to the "App of the Week" and "New and Noteworthy" selections this week, "Above & Beyond: George Steinmetz" is featured as a "Staff Favorite" in the iTunes Stores in Denmark, Portugal and Sweden.

To celebrate its selection as App of the Week, Joe Zeff Design is releasing an enhanced version of "Above & Beyond: George Steinmetz" that will contain five new images with audio commentary from Steinmetz, as well as upgraded audio functionality throughout the app and new sharing tools including Facebook and Twitter. These additions will be accessible through the iTunes Store as soon as next week and made available to existing owners at no additional charge.

Further, Joe Zeff Design is currently producing a second edition of the Above & Beyond series that features another incredible imagemaker and his equally incredible back story, which is scheduled for a late July release, in addition to developing other properties for clients inside and outside of publishing. Joe Zeff Design is a Silver Authorized Solutions Partner of WoodWing Software.

To learn more about the app, please visit www.abovebeyondgeorgesteinmetz.com.

A New World. Literally.

To realize the potential of the iPad, one must realize that it is global. It is a group of designers in Seoul, South Korea, producing Cine21, an interactive magazine of which I can’t read a word but can’t help but come away inspired and intimidated by the sheer genius behind it.

It is two happy-go-lucky entrepreneurs in Bussum, The Netherlands, who have created a library of travelogues called TRVL that generates five-star ratings and 40,000 downloads every month, and is poised to triple in size over the next year.

It is the editorial team at Seven in London, packed into a space no bigger than a studio apartment to invent an digital experience that first won raves for its bells and whistles and now builds loyalty with its sophisticated content.

It is the ageless Mario Garcia, newspaper designer of the world with more than 550 nameplates to his credit, traipsing from continent to continent to challenge publishers everywhere to address the iPad opportunity as if yesterday never existed.

It is our newest addition at Joe Zeff Design, a computer programmer in Gierle, Belgium who taps into our passion to reinvent publishing standards through a shared sense of commitment and a Skype connection in his bedroom.

It is tiny PiMedia in Oslo, Norway, a year-old company operating in the shadows of much larger competitors that helps corporations reach new audiences in new ways through the iPad.

It is the ambitious group at Habilis in Sao Paulo, Brazil, that is helping the world’s leading brands truly engage by developing interactive experiences while larger agencies in the United States struggle to mobilize and strategize.

It is those in Cape Town, Tokyo and elsewhere who have reached across boundaries to engage new insights into how to best address the opportunity before them, choosing to dive in today rather than wait for others to define their future.

It is the visionary team at WoodWing Software outside of Amsterdam that brought together this incredible group of people last week at its WoodWing Xperience to realize Marshall McLuhan’s vision, and empowered them with tools to create digital publications packed with maximum impact and minimal programming. (Joe Zeff Design's Xperience presentation, "Reinvent Everything," is here.)

And it is you. And me. Together, we are changing the world, one screen at a time. It begins with magazines and newspapers and continues by taking the riches of publishing — and its power to connect with audiences — and infusing them into education, business, medicine, technology, retail, entertainment and beyond. The stories we tell are no longer confined to one medium. Or one audience. Or one country. It is as powerful as the sweeping change that has altered the geopolitical landscape in recent years by galvanizing disenfranchised groups through technology and toppling oligarchies overnight.

It is global. And it is happening. Not five years from now when some expect there to be 500 million iPads. Not one year from now when some predict 85 million iPads.

Today.

Reinvent Everything

At the WoodWing Xperience conference today in Amsterdam, Joe Zeff opened the Business track with a presentation entitled “Reinvent Everything — Your Content, Your Business Model, Your Future,” pulling back the curtain on some of the discordant thinking that is rapidly transforming the publishing industry and creating exciting new opportunities for those who dare to be different. The highlights: ***

"Reinvent Everything — Your Content, Your Business Model, Your Future"

Fourteen months after the launch of the iPad, mainstream publishers continue to focus on how to turn their past . . .

. . . into their future by moving their brands onto tablet devices such as the iPad.

They're not alone. Beyond the newsstand, other industries are undergoing similar transformation. Education, government, military, medicine, advertising, corporate, retail, and more. As well as the game industry.

Monopoly was created in 1935, not long after Time magazine was introduced. The game has tremendous brand awareness, as more than 1 billion people have played Monopoly over the past 76 years. And like magazine and newspaper publishers, Hasbro is now migrating Monopoly and other games to tablets and mobile devices.

Hasbro isn't playing games, and its Monopoly app is one of the top-ranking properties in the iTunes App Store. But it lags beyond newcomers like Angry Birds, a much newer property from a much newer company that uses new technology to build new relationships with new audiences. Its Finnish developers, Rovio, have only just begun. They quickly built a $70 million franchise that continues to expand through licensing, marketing, publishing and other media.

Back in the publishing world, Joe Zeff Design produced two apps last month that turned heads throughout the publishing industry. Whether either tracks the arc of Angry Birds remains to be seen, but they certainly demonstrated the potential for independent content creators to challenge mainstream publishers. The first was "The Final Hours of Portal 2," a 15,000-word manuscript by Geoff Keighley about Valve Software's blockbuster game that we brought to life through interactive features and multimedia content.

The app immediately flew to the top of the News apps category and showed that long-form journalism had a place on the iPad. Today it remains near the top of the charts and continues to receive plaudits from USA Today, the Los Angeles Times and Fast Company for its unique approach. It was Gizmodo's App of the Day, describing it as what "a good 'iPad magazine' would look like."

The other was "Above & Beyond: George Steinmetz," a brand we created to tell the stories of inspiring individuals like Steinmetz, an aerial photographer whose work appears in National Geographic and other magazines. We designed and developed an iPad app that marries his imagery with audio, video, satellite maps and interactive graphics to provide an experiential way to enjoy photography.

Both of our apps have enjoyed widespread attention from consumers. One has a five-star rating in the iTunes App Store and the other is close behind at four-and-a-half stars. Both have outshined more established brands in the iTunes App Store by turning the conventional publishing model upside down. Only three years ago, "The Final Hours" might have been a manuscript sold to a magazine. Today it is published as a standalone app by its author and outsells apps produced by some of those magazines.

"Above & Beyond: George Steinmetz" was singled out by Apple as a New and Noteworthy selection on its iTunes App Store home page and soared to No. 35 in the Top Paid iPad Apps rankings — not just in Photography but the entire iTunes Store. It won glowing reviews from Time magazine and the Society of Publication Designers, which said the app "not only reinvents what a publication can be on the iPad, but also the traditional editorial and publication model."

(Incidentally, we created one of the graphics in the App of the Week selection, "Gems and Jewels," too!)

What does all this mean? It means, to quote the philosopher Robert Allen Zimmerman, that the times they are a'changin'.

As times change, so must we. A year ago, Joe Zeff Design was best known for designing and illustrating magazine covers.

Today we are helping to reinvent publishing by creating groundbreaking apps, and hopefully setting an example that will inspire and inform others.

Independent publishers benefit from a fresh start. There is no yesterday to reinvent, only today and tomorrow. We are firmly rooted in the present — the audiences, the technologies, the buying habits, the synergies. There is an entrepreneurial spirit that drives our products; they succeed because they must. This is the playing field on which the larger publishers must compete, and by embracing a similar approach they can once again lead the way. Otherwise, we are poised for a monumental shift in who sets the pace for the publishing industry.

This is how we approach building apps at Joe Zeff Design, and how we are reinventing what we do. One thing that hasn't changed — a great product begins with a great idea.

There are a few simple rules:

That's one of the interesting byproducts of the tablet revolution, the opportunity to take the richness of digital publishing and extend it to other industries. We've been contacted by telecoms, corporations, broadcast networks, restaurateurs, medical companies — all looking for new ways to connect with audiences and deliver content more effectively. Their stories can be integrated with business processes, marketing opportunities or online storefronts to transform how corporations operate and generate new revenue. The future of publishing goes well beyond magazines and newspapers; it's everywhere.

There's no reason that the multiplatform approach has to be confined to tablets. Rather than go straight from the iPad to other tablet devices — hint, stay tuned — we helped Geoff port the app to a format that could be sold on Valve Software's game distribution platform, Steam, which immediately made the content available to 30 million gamers.

The lesson: take your content to where your audience lives. It makes sense for Fortune to be on a BlackBerry PlayBook. It doesn't necessarily make sense for a rich photography app like "Above & Beyond" to be on such a small screen.

Innovation requires everyone to be sitting around the same table. That doesn't mean that the programmers are on one side of the room and the designers on the other. It's not "us" vs. "them" anymore. It's "us" vs. everyone. And in order to win, the "us" needs to be as inclusive as possible, so that each can leverage the insights of others to identify bottlenecks before they happen and solve them collaboratively.

Partnerships are a very important part of that matrix, as they can not only accelerate revenue growth but business transformation. We value our relationships with Dr. Mario Garcia and his clients throughout the world; with WoodWing Software and its industry-changing software; and with TRVL Magazine and its experiences producing a successful iPad-only magazine that attracts 40,000 downloads every month.

We develop apps using WoodWing's Digital Magazine Tools, an infinitely flexible workflow solution used by more than 200 publishers worldwide, including Time Inc., Meredith and Project. The software provides point-and-click tools for deploying interactive features using Adobe InDesign, offering HTML5 compatibility for adding features beyond what's provided. We learned WoodWing in three days and published our first app a month later, far faster and less expensively than traditional programming would allow.

Congratulations! You're now one of more than 65,000 apps in the iTunes App Store. Now the real work begins:

App-specific webpages help to stimulate initial activity, as they can be easily linked from press releases. They live outside of the App Store and help lead prospective buyers to the cash register. At www.abovebeyondgeorgesteinmetz.com, we offer a promotional video about the app, a description of its content, screen captures, a Facebook like button and a link to the iTunes Store.

At www.thefinalhoursofportal2.com, prospective buyers can find a detailed Q&A with the author, blog and samples, as well as that all-important link to the App Store.

Buzz — and sales — typically peak shortly after launch; the challenge is sustaining both.

Here are some of the second-wave elements we've built into our apps: an integrated feedback section that has resulted in more than 1,100 comments in "The Final Hours of Portal 2," providing key insights into what platforms and features to address in future revisions.

Sharing tools that turn consumers into marketers. The most effective promotion is one that comes from a colleague, friend or relative, and we've provided the tools for users to share their favorite content through e-mail.

Easy access to the iTunes review page. We're confident you'll like our app, and we have made it easy to let others know about that, particularly those who are about to make a buying decision. Further, we need that feedback in order to improve. We scrutinize every comment with the same level of attention that an editor would regard a sharply-worded memo from his or her publisher. If something isn't right, we immediately set out to fix what we can.

As soon as each app is released, all efforts go into extending the brand. We were interviewing candidates for Above & Beyond within a day of the release of Volume 1. Look for it in the iTunes App Store this summer.

TIME Magazine Features "Above & Beyond"

TIME Magazine features "Above & Beyond: George Steinmetz" on its TIME LightBox photography blog today, with a warning shot to Angry Birds that our app may be headed in its direction. The article by Andrew Hinderaker and Vaughn Wallace includes quotes from Joe Zeff, several full-screen images from the app, and the video we distributed to promote the app. The app is currently featured as a "What's Hot" selection on the iTunes App Store home page and is ranked 43rd among Paid iPad Apps, higher than any other content-driven app. If you haven't yet bought yours, "Above & Beyond: George Steinmetz" continues to be offered at an introductory price of $1.99 in the iTunes App Store. Check out the article here.

Updated, 7:28 p.m.: Gizmodo named "The Final Hours of Portal 2" as its App of the Day today. Congratulations to Geoff Keighley on another tremendous achievement. More here.

SPD 45: A Trove of Silver and Gold

How fitting that the Society of Publication Designers should celebrate the world's best design, photography and illustration with an incredible new iPad app that sets a new standard unto itself. Now available in the iTunes App Store, SPD 45 reinvents the time-honored coffee table book by providing an endless grid of inspirational imagery that can be panned and searched for hours on end. Every winner gets full-screen treatment, then pivots out of the way to reveal a detailed listing that includes the publication, individuals and themes. Tap on any of the keywords to quickly see other entries like it, represented in a clever visual index that spans the top of the screen. Search "Fred Woodward" and the matrix lights up like Times Square; search "Joe Zeff" and . . . well . . . just wait 'til next year!

There's one-button access to the hardcover book on Amazon, marked down from $60 to $37.80 (and eligible for free Super Saver Shipping, of course!), but why bother when the digital version far surpasses the traditional version, downloads relatively quickly on a wired connection, and costs roughly half the price at $19.99. It's an indispensible resource for creatives, not only as a trophy of their own SPD successes but as a trove of inspiration that can be accessed in myriad ways. There's a hint of things to come: Tap on designer Josh Klenert's name in the credits to reveal a personal portfolio of print, video and apps along with contact information — a highly effective way for illustrators, photographers and art directors to promote their work in their App Store.

Screengrabs follow:

Kudos to SPD, Josh in particular, and the developers at Balance Software for an amazing app. We can hardly wait for SPD 46!

Meanwhile . . .

"The Final Hours of Portal 2," the iPad app we designed and developed for Spike TV's Geoff Keighley that is currently one of the top-selling News apps on iTunes, is now available as a digital book for Mac and PC on Steam.

Never heard of Steam? You will.

Steam is the world's largest online gaming platform with more than 30 million active users. Developed by Valve Software, creators of the Portal 2 video game and other blockbuster game properties such as Half-Life and Left 4 Dead, Steam is a way to download titles from all major publishers, connect with other gamers and easily play games together, obtain software updates and more. The platform offers twice as many potential buyers as the current iPad ownership, and is skewed toward the highly desirable youth market.

Publish an eBook on a gaming platform? It was a much more attractive option than porting the iPad app to an inferior tablet with a smaller audience. "The Final Hours of Portal 2" appeals to a very specific consumer, and a Steam edition takes that content directly to that consumer, once again demonstrating how independent publishers can rewrite the rules for distributing books, magazines and newspapers. Instead of a multi-tablet approach, here is an entirely new platform for content creators that could be a way to connect with the next generation of digital consumers.

Exciting News at Joe Zeff Design!

"Above & Beyond: George Steinmetz," the iPad app we created with the legendary National Geographic photographer, is currently ranked 37th among all Paid Apps in the iTunes App Store. We spent the weekend as a featured New and Noteworthy app on the App Store home page, which certainly helped. As a result, we've extended our introductory pricing of $1.99 to warmly welcome those who are seeing our app for the first time. Also, congratulations to Touch Press, whose "Gems and Jewels" looms over top of our icon as the App of the Week. We created one of the interactive graphics in "Gems and Jewels" after collaborating with Touch Press on the design and several interactive graphics for "Solar System for iPad," a previous App of the Week selection. It's worth noting that the Top 100 is largely occupied by games and utilities, which makes us even more proud of our ranking. We're hoping that our work will inspire other content creators to turn their ideas into apps. We're getting lots of inquiries from potential partners for future projects, and look forward to extending Above & Beyond and rolling out other properties soon.

PepsiCo Work Featured in WSJ

The Wall Street Journal singled out our work for PepsiCo in an article about employment branding in yesterday's editions. Congratulations to Paul Marchand, PepsiCo's vice president of global talent acquisition, who is quoted throughout the article, as well as the entire team at PepsiCo, Houseblend Media for their work on the videos, All The Top Bananas for their iPad programming, and Weber Shandwick. You can see what we did for PepsiCo here.

Amsterdam Here We Come

Joe Zeff Design will be presenting at the WoodWing Xperience, a tablet publishing conference next week in Amsterdam, on the subject of reinventing publishing for the iPad and other devices. Other speakers include Mario Garcia, a good friend and collaborator, and Josh Quittner, Editor-at-Large at Time Inc., and a former colleague at Time. The presentation will be posted on The Joe Zeff Design Blog immediately afterward, and hopefully WoodWing will share a video link. Stay tuned.

And . . .

"The Final Hours of Portal 2," the app we created with Geoff Keighley that Fast Company Design described as "a model for publishing a la carte journalism as apps" is about to make even more news. Keep an eye on Geoff's Twitter feed for details.

A New Way to Enjoy Photography on the iPad

Joe Zeff Design is excited to announce that "Above & Beyond: George Steinmetz," a groundbreaking new iPad app allowing users to interact with photography like never before, is now available in the iTunes App Store. The app is the first in our Above & Beyond series, intended to leverage the storytelling capabilities of the iPad to transform the passive experience of looking at images into an active experience where users can engage with content in order to better understand it. "Above & Beyond: George Steinmetz" follows another well-publicized app we designed and developed, "The Final Hours of Portal 2" by Geoff Keighley, which has received considerable attention for its interactive approach toward presenting long-form journalism on the iPad.

George Steinmetz is the epitome of Above & Beyond. A regular contributor to National Geographic and GEO magazines, he has photographed the world for more than a decade from the seat of his motorized paraglider, uncovering intricate patterns and natural beauty simply unimaginable from the ground. What began as an app-based gallery of his photographs has emerged six months later as the inspirational story of a remarkable individual, willing to push himself to extremes to reveal a world that most have never seen.

See for yourself . . .

You will see — and hear, in George's own voice — the brilliance of a geophysics major from Stanford who approaches every assignment with a scientific method, identifying the precise moment anywhere in the world where the sunlight and subject are ideally synced with wind and weather conditions required to take flight in a 72-pound flying machine strapped onto his back. You can soar with George in an exclusive video that follows him from takeoff to landing, including footage from a helmet-mounted camera, and explore interactive graphics that reveal every nut and bolt of his paraglider.

"Above & Beyond: George Steinmetz" presents each photograph with context, to help you truly appreciate what makes each unique. Detailed captions, camera settings, high-resolution enlargements and satellite imagery make each image relevant for photographers and non-photographers alike. It is ideally suited toward children, helping them to see beyond what's obvious in the world around them, and to show them what's possible when people relentlessly pursue their ambitions.

Joe Zeff Design continues to redefine iPad business models and content strategies with "Above & Beyond: George Steinmetz." We believe that the iTunes App Store has leveled the playing field as to allow independent publishers to compete with larger, established content providers. The app integrates sharing and feedback capabilities into its mix, to establish a dialogue inside and outside our community of users. We thrive on your feedback, and with your help we can push the Above & Beyond series as high as George's paraglider, and beyond. Please let us know how we can improve this and future installments.

The app is available at an introductory price at $1.99 through May 15, after which the regular price will be $3.99.

Here are a few screen grabs, below. More here. Or buy the app and see them all!

The Final Hours of Portal 2

Joe Zeff Design is excited to announce the launch of The Final Hours of Portal 2, an iPad app we designed and developed to present the back story of one of this year's most publicized video games. We worked directly with journalist Geoff Keighley, host of GameTrailers TV on Spike and executive producer of the network's Video Game Awards, to turn his 15,000-word manuscript into a robust interactive experience. Keighley takes his audience behind the scenes at Valve Software, creators of the Portal franchise as well as popular video games such as Half-Life and Left 4 Dead, to reveal the people and processes that come together to make a blockbuster game. The app received global press on its very first day in the iTunes App Store here, here and here, and is featured at thefinalhoursofportal2.com.

Joe Zeff Design created the app using WoodWing's Digital Magazine Tools, packing it with interactive features that leverage the multimedia capabilities of the iPad. There are clickable videos, audio, music tracks, 360-degree panoramas, interactive polls and a timeline, objects you can spin, streamable music you can buy, images you can wipe to reveal underlying content, a message board and even an in-app game that demonstrates the concept of portals. At $1.99 it is certain to be a hot seller, judging by the millions of Portal fans and the sequel's overwhelmingly positive reviews.

The Final Hours of Portal 2 is yet another example of how Joe Zeff Design is helping content creators bypass traditional publishing models to sell their wares directly to consumers. We’re working on several apps that help writers and photographers create and extend their own personal brands by blending creativity and technology with rapidly emerging business opportunities. Three years ago when Geoff started his reporting at Valve headquarters in Seattle, he would have had few options other than submitting his manuscript to a magazine or book publisher. Today Geoff finds himself in a more advantageous position, as an entrepreneurial self-publisher with access to 200 million one-click buyers in the iTunes App Store.

“The Final Hours of Portal 2 is one of the first examples of original, long-form journalism for iPad," said Keighley, previously published in Entertainment Weekly, Business 2.0 and other magazines. "I can’t think of a better partner to bring my vision to life than Joe Zeff Design. Joe and his team were tireless allies during development, and were always willing to go the extra mile.”

The changes sweeping the publishing industry have transformed Joe Zeff Design as well. Widely known for our computer-generated imagery on magazine covers, the studio now focuses almost exclusively on digital publishing. We designed the popular Solar System for iPad app that appears in many of Apple's promotions for the iPad 2, and are currently working with its publisher, Touch Press, on another high-profile project. We have also designed iPad apps for PepsiCo and Splashlight, a high-end photography studio in New York City and Miami.

Joe will be addressing the fast-changing marketplace for content at the WoodWing Xperience next month in Amsterdam, in a presentation themed, "Reinvent Everything — Your Content, Your Business Model, Your Future."

"Joe Zeff is great at finding creative ways to publish to the iPad," said Shawn Duffy, Managing Director of WoodWing USA, which developed the tablet publishing software used to produce apps for Time, Sports Illustrated, Fortune, People and other leading publishers in 36 countries. "We're always looking forward to what he has coming around the corner."

Here's a hint: Our next project is a groundbreaking iPad app that represents an entirely new way to appreciate photography. The app is scheduled for release in the next two weeks . . . more details to come!

Many thanks to Geoff, Wim, Grant, Bradford and the amazing team at WoodWing for their contributions toward an app that's nearly as fun to experience as the game itself. Some screen images:

The Atlas character pops onto the cover, with musical accompaniment.

A highlights page provides a direct link to some of the interactive features.

An immersive panorama lets you tour the lobby of Valve Software in Seattle.

An animated cartoon by Eddie Guy of writers Chet Faliszek and Erik Wolpaw.

Spin robots Atlas and P-body with your finger to see them from every angle.

Comment on the app, and read what others had to say — a level of engagement that truly differentiates the iPad experience.

More screen images here.

Reinventing Your Publication for the Tablet

The WoodWing World Tour docked in San Francisco yesterday, with a report from the company's leadership about ongoing enhancements to its Digital Magazine Tools; Roger Black's take on where tablet publishing may be headed; Rebecca McPheters' statistical analysis of the marketplace; and much more. The Amsterdam-based software company showed off its latest additions, including a set of HTML5 widgets that provides publishers with a way to add custom programming to their apps. WoodWing now supports iOS, Android 2 and 3, HP's WebOS, Google Chrome, with BlackBerry PlayBook compatibility in the works.

All of the presentations are available for download at WoodWing's community site, including ours: "Reinventing your Publication for the Tablet." An abridged version appears below:

Let's start by defining what a publication is, or what it was on January 26, 2010.

At that time, there were clear differences between types of content.

All of that changed on January 27, when Steve Jobs unveiled the iPad. In doing so, he started the process of reinventing your publication. Going forward, all content will be digital, blurring the lines between categories.

And how do we create that revenue?

Monetize digital content through an iTunes store with 200 million one-click customers. As Steve Jobs pointed out last week, Apple has paid out $2 billion to its iPhone and iPad developers. • Create new advertising opportunities, such as sponsorship models in which advertisers bankroll an entire publication. • Build (and rebuild) relationships. With iPad 2s landing tomorrow, millions of hand-me-downs will find their way into children's hands, seeding the customer base of the future. Meanwhile, boomers who had fallen out of love with print are poised to fall back in love with their favorite brands. • Assert market position. It's a new marketplace in which independent publishers like TRVL can leapfrog over established brands. Publications are charged with transferring their revenue streams to the digital marketplace — before someone else beats them to it. • Extend brands. Standalone apps turn publications into extendable brands that transcend single-issue or subscription sales.

With those goals in mind, let's start the reinvention process.

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Step 1: Determine your approach

This is the model of turning PDFs into apps, with little modification. The upside: Easiest and cheapest. Downside: It establishes low expectations among consumers for your brand.

Sell your cookbook by the recipe. Dig through your archives and bundle related content into new apps. Follow Vogue's example of turning its Lady Gaga cover story into a standalone app subsidized by MAC Cosmetics.

This is what most print magazines are doing today — adding multimedia to their existing content.

Vrroooom! See Marie Claire's Fall Fashion A to Z app, Entertainment Weekly's Must List and 50 Greatest Photographs of National Geographic for inspiration. These extensions enhance the value of each brand.

So there you have four content models. Let's review some potential business models:

$4.99 the new $99.99? Take a look at the new GarageBand app that goes on sale tomorrow. Ditto for the iMovie app. Apple leads by example, producing high-quality apps at the lowest possible pricing. Each is five bucks.

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Step 2: Define your technology

Michel Elings of TRVL offered another idea during the Q&A to help get the word out about your app: Develop a version for the Mac App Store in order to reach its giant user base. Maybe it's free, and used to lure people to the iTunes Store to buy an expanded version for the iPad.

iPad, iPad, iPad . . . what about the other tablets?

So there you have it.

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Step 3: Assemble your team

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Step 4: Optimize your product

It used to be that users could interact with your publication in two ways: Read the words and look at the pictures. Now there are many other possibilities, including e-commerce.

WoodWing provides tools to deliver those capabilities, and using its new HTML widgets, one could conceivably add forms, polls, animations, rotatable objects, scalable type, games, newsfeeds, location awareness, and more.

But regardless of how many bells and widgets one deploys, there's no substitute for quality content to engage the consumer, and quality design to make that content as attractive and accessible as possible.

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Step 5: Recognize your challenges

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Summary

You Would Even Say It Glows . . .

Nothing like a bit of neon to start the week. Here’s a computer-generated illustration — yes, we still do computer-generated illustration — we did for John Korpics at Fortune that appears inside the magazine’s current iPad edition. We created a static image for the print magazine and an animated version for the tablet in which the broken neon sign flickers and sputters against a grating soundtrack of electrical surges.

And here's a link to the animated version.

Below, a gallery of neon type we’ve done for other clients through the years, with help from NewTek's LightWave 3D and former JZDer Chris O'Riley.